Realworld Projects

Total Immersion Software was originally commissioned by DARPA to create RealWorld to help military scenario authors build immersive mission rehearsal simulations that incorporated accurate, real-world terrain and assets.

RealWorld was a robust suite of accurate virtual world systems that combined ground, air, sea, and electronic environments with powerful authoring tools for simulation and training purposes.


I was brought in to develop the UX/UI, visual design and prototyping for five Total Immersion projects.

I worked directly with TIS Creative Director and Product Manager and participated in client meetings where I presented the UI and visual design strategies.

For each project I produced wireframes, visual comps, functional prototypes and product logos.


• RealWorld Product Launcher - Flash app

• PandemicWorld - Desktop app

• High Altitude Trainer - Desktop app

• PTSD StressSim - Desktop app

• AlphaAct Crisis Management - Web app

Realworld Launcher

This fully interactive product demo showcased Total Immersion’s robust suite of simulation environments and training applications developed with the RealWorld tool.

Each application included a feature summary, emblematic screen shots and demo videos.

The Launcher was developed as a marketing tool to provide a comprehensive overview of the RealWorld™ product line at the 2011 I/ITSEC Conference.

Simulation Environment

PandemicWorld was a statistically accurate simulation environment developed to help hospital personnel evaluate their operational plans during an infectious disease outbreak.

Although programmatically complex, PandemicWorld's interface was elegantly simple. There were three basic authoring tools for defining a wide variety of simulation parameters.

Simulation Builder: For defining the pandemic's scope, the capacity of the hospital, and available medical supplies.

Pathogen Builder: For selecting the contagion and modifying its biological properties.

Entity Builder: For defining the AI behavior of active entities such as doctors, nurses and patients – including age, health and inoculation status.

Simulation Reports: PandemicWorld provided in-depth outcome reports for evaluating hospital performance and enhancing operational plans.

PandemicWorld was a Small Business Innovation Research (SBIR) project for the Department of Defense.

Application Prototype

High Altitude Trainer | U.S. Marine corps
hape ui 1

Synthetic Training
Two of the most common ailments when ascending high altitudes are Acute Mountain Sickness and High Altitude Pulmonary Edema (HAPE). HAPE can be a life-threatening illness for military personnel newly deployed in mountainous regions.

hape ui 2

Simulation Phases
The UI for this simulation is fairly simple but provides enough depth for you to move around, take notes and converse with each Marine. The simulation has three distinct phases: Marching, Rest, and Camp.

hape ui 3

During the Marching phase you're able to observe and take notes on any Marine for signs of illness such as fatigue and coughing, or for more subtle symptoms like headaches and malaise.

hape ui 4

Focused Observation
This mode is active during the Rest and Camp Phases. Focused Observation lets you take a close look at each Marine. You can initiate a conversation, ask them questions, use diagnostic tools and provide basic treatment.

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